It’s very much a game of systems, nested within each other like matryoshka dolls.įirst up is the open world, a pair of fairly vast areas in which you can wander, completing side-ops or gathering resources or abducting unsuspecting wildlife or randomly attacking outposts or hunting for 80s music cassettes or all of the above. All of these contain little systems of their own, which can be used and abused. As a game, Metal Gear Solid V: The Phantom Pain is composed of… I guess I’d say three fundamental parts, although all three are heavily interlinked, and two of them are very, very similar.
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